Gamification is an application of game mechanics and game design techniques in learning and teaching, making the process to be more interesting, interactive and engaging. Gamification is an ...
Significant advances in artificial intelligence (AI) are rapidly changing many aspects of our lives, including education. These changes come with benefits and challenges. Targeted learning experiences ...
Professor of Physics Dale Syphers recalls the epiphanic moment last year when he realized the extent, and the imminence, of the AI (artificial intelligence) revolution. “Prior to that, I had only ...
As a data-driven analysis and decision-making tool, student portraits have gained significant attention in education ...
The Department of Writing Studies, in collaboration with the Center for Teaching and Learning, invites applications for the Writing in STEM Faculty Learning Community. This semester-long community ...
The largest research initiative into education related topics ever undertaken in the United Kingdom, presents its major conclusions after nine years of investigations across all sectors of education, ...
The USG SoTL Fellows Program was created to foster and support a community of learners across the University System of Georgia (USG) as they design and develop classroom-based research projects. Each ...
The Inclusive Pedagogy faculty learning community (FLC) for Fall 2024 will focus on the new principles of Universal Design for Learning (UDL) 3.0 being introduced this year. UDL is a living, dynamic ...
Rajeev Bhatt, a trailblazer in inclusive education, received the National Award for Empowerment of Persons with Disabilities on December 3, 2025. For over three decades, his work in India has ...
The new question-of-the-week is: What is the appropriate role of student memorization in teaching and learning? What is the role of memorization in teaching and learning today? Do students have to ...