UniFP is a GC zero-allocation C# functional programming framework for Unity, inspired by Rust, Haskell, and F#. It brings functional thinking and explicit error ...
When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
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